Trade routes and tourism play major roles in keeping diseases away, so make sure to monitor your international relations as well. Watching your own health rating won’t be enough either, as sickness from neighboring cities can affect you as well. These mostly come by neglecting the overall health of your cities, which is based on factors such as water access, resources, and tourism (keep those foreigners visiting!).Ī plague could be devastating to your city as you lose citizens to diseases.
Here’s another mod that improves on the realism of Civilization 5.Īs the title suggests, Health & Plague makes it possible for plagues to spread across the world. If that doesn’t keep you on your toes, I’m not sure what will. There may even be a chance that a meteor falls from space. The Real Natural Disasters mod reintroduces earthquakes, flood, tsunamis, volcanic eruptions, and the like. Of course not everyone agrees, as some would even argue that the world feels more realistic with these random events in place.
It was decided that these negative experiences were generally not fun for players. This was removed from Civilization 5 along with all other random mechanics that negatively impact gameplay. Real Natural Disastersīack in Civilization 4 there were a number of random events that could occur in the world, including natural disasters.Įverything could be completely normal until an unexpected earthquake destroys your buildings and disrupts your citizens’ day-to-day life. Nothing fancy, but you won’t want to play without it once you’ve given it a try. This is a great tool that will help with exactly that.Ĭity Limits shows how far you can potentially expand by clicking on either a city, or settler. But in Civilization 5 more than anything, we want to be efficient in our city planning. We all want our cities to be neat and aesthetic. City LimitsĪnyone who’s played a city-builder tends to be a bit obsessive-compulsive in terms of planning and layout. You could create your very own utopia where everyone gets along and each civilization thrives, or choose chaos and destruction. Wild stuff.Īll in all, this is a great way to really get the experience you’re looking for. There is even an “Always War” mode which puts you at war with all the other civilizations throughout the duration of the game. What’s even more interesting, in my opinion, is the option that allows you to disable nuclear weapons, policies, happiness, etc. On top of all the options previously available, you’ll be able to select active civilizations, set starting bias, starting bonuses, and map visibility among others. But this mod allows for even more in-depth customization. The Advanced Setup screen allows you to set different gameplay mechanics.
Whether you haven’t had a chance to pick up Civilization 6 yet, or are just looking for a fresh Civ 5 experience, these mods will definitely be worth your while.Īnd of course they’re all totally free to check out, so be sure to dive in and see what you can find! 20. Having stood the test of time, the community is still very much alive – constantly finding new ways for us to enjoy the game. These are some of my go to mods, just to spice up gameplay a bit.Civilization 5 has well surpassed the 10-year mark since its release. The WC Proposal allows for a few new policies to be put in place to slow it down, etc.Ĭiv IV Diplomacy - Basically, adds some Diplomacy aspects that were removed in V. Global Warming + the World Congress proposal mod - Once a Civ reaches the Industrial Era, a timer counts down until a random tile is destroyed. Random events that destroy landscapes, forcing you to keep on-top of maintenance. Natural Disasters - Name speaks for itself. I.e - If you're people in your Capital are unhappy, after X amount of turns, one may migrate to a City-State or the closest city of another Civ, the same can happen to you, too.Īrchitecture Changes - Makes buildings of Civ's more appropriate to their Culture, rather than generic placeholder (just an Aesthetic thing). The Demographics page just doesn't cut it.Įmigration - given prosperity or "standards of life" in cities determines whether populace will migrate to or from another city.
It gives you all the information in detail, plus graphs - showing you exactly where everyone stands. Personally, I like Info Addicts - I believe it's a must have. What type(s) of games you're looking to play? It really depends on what you're looking to change or improve.